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1. Myrmidon with 125 m3 drones graph - in Revelations Testing and Development [original thread]
Edited by: Lanny Barby on 23/11/2006 11:26:52 Ogres are Heavy drones, and you may have only five of them. If you lost two of them - you die, because Myrmidon's dammage is in drones. You can't eliminate dmg's from any other bc's without break t...
- by Lanny Barby - at 2006.11.23 11:14:00
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2. idea for tractor beam - in Revelations Testing and Development [original thread]
Originally by: Backalley Anna I'd love to see bigger tractor beams implemented however. /Signed
- by Lanny Barby - at 2006.11.21 17:12:00
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3. Cap changes = misguided - in Revelations Testing and Development [original thread]
Originally by: Stephar Yes, laser and hybrid users can shoot their guns for 50% longer... but projectile/missile/drone users can now run their reps for 50% longer. Their weapons don't use cap, what else are they going to do with it? Essent...
- by Lanny Barby - at 2006.11.19 00:50:00
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4. Rise cap on gallente/amarr ships by 50% and hp problems will be solved - in Revelations Testing and Development [original thread]
Originally by: Patch86 I think boosting Cap by 50% is the logical easy fix... HP lasts 50% longer, Cap lasts 50% longer, no problem. Exactly :]
- by Lanny Barby - at 2006.11.12 20:51:00
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5. Rise cap on gallente/amarr ships by 50% and hp problems will be solved - in Revelations Testing and Development [original thread]
Edited by: Lanny Barby on 12/11/2006 11:43:07 Originally by: Ithildin decreasing their base capacitor use per shot or by increasing the benefit of Controlled Burst to 10% per level instead of 5%. Also will be good thing but still ca...
- by Lanny Barby - at 2006.11.12 11:42:00
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6. Rise cap on gallente/amarr ships by 50% and hp problems will be solved - in Revelations Testing and Development [original thread]
Edited by: Lanny Barby on 12/11/2006 11:36:14 Edited by: Lanny Barby on 12/11/2006 11:33:48 Exactly :] +50% hp's is to big nerf to these races and only one reasonable way is to rise cap by 50%. And you know that (CCP). For example one 42...
- by Lanny Barby - at 2006.11.12 11:26:00
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7. NOS Suggestion. - in Revelations Testing and Development [original thread]
Originally by: Zeknichov Multiple NOS would stack but with a stacking penalty. sure, rails/projectiles/missile bay should have stacking penalty too...
- by Lanny Barby - at 2006.11.12 11:18:00
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8. Kali is a opportunity to resolve inbalance with faction bs - in Revelations Testing and Development [original thread]
Megathron Navy Issue have additional low slot (and from now have uber tank like amarr ships), but Raven Navy Issue no, he has still ONLY 6 slots for tank, same as normal version. Also in Kali we lost chance to better shield boost with crystal im...
- by Lanny Barby - at 2006.11.07 16:54:00
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9. Bloggers #20, Tuxford on Tier 3 Battleships - in EVE General Discussion [original thread]
Edited by: Lanny Barby on 09/10/2006 16:28:58 Quote: Hyperion Bonuses: * 5% large hybrid weapon damage per level * 5% increase in capacitor when using microwarpdrive Allways most crappy bonus have galente :/ 5% to armor res is f...
- by Lanny Barby - at 2006.10.09 16:29:00
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10. Bloggers #20, Tuxford on Tier 3 Battleships - in EVE General Discussion [original thread]
Edited by: Lanny Barby on 03/09/2006 19:41:13 Maybe gallente/amarr ship should be a missiles bs (many players wrote that they ship are weak in missions). Maybe 6 launchers, 4 turrets, dronebay gallente 150m3, amarr 100m3, gallente 8/6/6 slots,...
- by Lanny Barby - at 2006.09.03 19:38:00
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11. Bloggers #20, Tuxford on Tier 3 Battleships - in EVE General Discussion [original thread]
Edited by: Lanny Barby on 03/09/2006 15:28:50 Edited by: Lanny Barby on 03/09/2006 15:25:10 caldari have weak ship for pvp . Slow targeting, slow speed, high signature, and most bonus in missile (with flight time for example ~30s on 150km...
- by Lanny Barby - at 2006.09.03 15:24:00
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